Chipmunk 5.0.0 Released!
Chipmunk 5.0.0 is finally ready for general consumption! Head on over to the Google Code Project to get the latest source.
New features in no particular order:
- New joints/constraints system. Much more flexible and programable than before. Joints have adjustable parameters now so you can use them like servos and the like.
- Raycasting. Actually just line segment queries, but should be about as useful and is implemented very efficiently.
- New collision callback API. You now can register callbacks for collision begin/separate events among other useful things.
- Sensor shapes. Collision shapes that call callbacks but don’t generate collisions, like sensors in Box2D or triggers in Unity.
- API for safely removing objects from the space from callbacks.