Automatic geometry generation!

September 14th, 2011| Posted by Andy Korth
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Scott has posted a new screencast of the latest automatic geometry generation. Here we demonstrate how creating a level in your game can be as simple as painting the mask in Photoshop. This new automatic geometry generation code is included in Chipmunk Pro.

Scott also demonstrates other ways to use the autogeneration code. It can dynamically generate terrain using something like a noise function- or any other sampling function you supply for the generator.

Live updating is also demonstrated; changes to terrain while a game is running can be processed well under one ms, tadalafil and makes bitmap backed levels trivial to create. (Think of games like the Worms series or the Scorched Earth genre.)

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