Buttons, Buttons Everywhere

December 1st, 2010| Posted by Andy Korth
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The last few days I’ve spent on Solaro have been cleaning up the ship editor. I’ve made the editor much simpler, but kept all the features. Reorganizing the UI has eliminated big rows of text buttons that were difficult to mentally parse. I’ve also removed the second “inspection mode” that you would occasionally need to switch to.

Many of you probably remember how it used to work: there was a list of components on the left- a big row of buttons. Then a smaller view showed the piece you were going to place. Once you placed a piece, a button with an arrow on it would switch to a different editor mode.

The old ship editor. Click for a larger version.

The old ship editor. Click for a larger version.

The second mode really only existed because putting all the information on the screen in a single mode over cluttered the screen. This included ship summary information, such as how much power was remaining in the reactors… It was clearly a bad decision when you had to switch ship editor modes every time you placed a weapon to see if you exceeded your power consumption. The save and load buttons were also in the other mode, since we ran out of real estate.

Instead of an always-present text list of ship components, one of the new features of the editor is a graphical selector. I would be remiss not to show it off, although it’s not 100% polished yet.

New component selector. Please click for a much larger image!

New component selector. Please click for a much larger image!

Overall, this makes for a lot less text buttons on the editor, and a much more visual interface.

  1. Aaron
    December 1st, 2010 at 20:52
    Reply | Quote | #1

    Very cool pics…keep em comin!

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