Chipmunk 5.0.0 Released!

December 7th, 2009| Posted by slembcke
Categories: Development, News | Tags:

Chipmunk 5.0.0 is finally ready for general consumption! Head on over to the Google Code Project to get the latest source.

New features in no particular order:

  • New joints/constraints system. Much more flexible and programable than before. Joints have adjustable parameters now so you can use them like servos and the like.
  • Raycasting. Actually just line segment queries, but should be about as useful and is implemented very efficiently.
  • New collision callback API. You now can register callbacks for collision begin/separate events among other useful things.
  • Sensor shapes. Collision shapes that call callbacks but don’t generate collisions, like sensors in Box2D or triggers in Unity.
  • API for safely removing objects from the space from callbacks.
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