Chipmunk2D for Unity is in progress
The last few weeks we’ve been working on Chipmunk bindings for Unity! If you’d like to stay up to date on our progress, follow us on Twitter:
http://twitter.com/kortham
http://twitter.com/slembcke
So far we’re finding a lot of challenges, but we’re really trying to go the extra mile to make it feel Unity-ish. And very early performance tests put it simulating over twice as many objects as PhysX, in spite of our need to cross the managed/native barrier each frame for each object!