Ship Editor Improvements and Flight Controls

April 28th, 2010| Posted by Andy Korth
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I’ve been working on improvements to the ship editor. I’ve cleaned up a few more things with placing pieces, such as allowing you to rotate them before you place them. I’ve updated the ship creator to identify pieces by an ID, instead of by name (since we’ll be renaming them many times, I’m sure). I also added a rotation arrow and cleaned up a few lingering display issues with the blue glowing placeholder piece. Next up is a redone mouse selection.

I also made a few graphical fixes to the game itself, such as adjusting bullet graphics so they are properly visible if fired from a gun mounted on the side of your ship. I also started on a draft of a very cheesy intro; mostly I’m just experimenting with what might go on a title screen.

Meanwhile Scott has been upgrading the flight system in the game to include some autopilot features. This will be very handy for redoing some AI stuff.

  1. James McNeill
    April 30th, 2010 at 09:05
    Reply | Quote | #1

    Is there a way to rotate about more than one axis? I couldn’t figure out how to orient my cockpit in the direction of the arrow and still have it be upright.

  2. Andy Korth
    April 30th, 2010 at 17:01
    Reply | Quote | #2

    The first piece you add will be able to be rotated in any direction. After that, they can only spin around the normal of the piece they are connected to.

    The initial piece is a bit of a special case, so that’s not done yet, although I made some nice progress on it today.

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