Chipmunk2D for Unity is in progress

April 24th, 2013| Posted by Andy Korth
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The last few weeks we’ve been working on Chipmunk bindings for Unity! If you’d like to stay up to date on our progress, follow us on Twitter:

So far we’re finding a lot of challenges, but we’re really trying to go the extra mile to make it feel Unity-ish. And very early performance tests put it simulating over twice as many objects as PhysX, in spite of our need to cross the managed/native barrier each frame for each object!

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