Tools and Services

A small selection of tools we've used for our clients

  • Physics Simulation and Math

    Chipmunk2D Physics is our high performance, cross-platform, 2D rigid body physics library. Chipmunk is used in countless games and libraries across dozens of platforms. We've developed custom physics solutions for our clients and worked within their engines.

    We've also done math work for heavy machinery, like steering Vermeer directional boring machines.

  • Custom Engine / Lighting

    We maintained the cross-platform, open-source 2D game engine, Cocos2D. Our expertise brought high performance physics to the engine and a new renderer that featured multi-threading, fast culling, streaming vertex buffers, and Metal support.

    Veridian Expanse uses a custom C engine with incredible lighting features.

  • Unity3D

    Our Unity3D clients have ranged from two major Fortune 500 companies to local tech startups. We've done everything from 3D platformers to music education software with plugins for chord recognition.

    The Super Fast Soft Shadows plugin brought soft shadows to 2D games in Unity and demonstrates our expertise in Unity rendering tech.

  • Firefly Immersive

    At Firefly, we developed a modular multi-platform VR framework to address a variety of mental health concerns

  • United Health Biofeedback Project

    We developed a series of VR applications for a stress resilience study. We used biofeedback sensors to measure user response.

  • Treasure Stack

    We wrote the networking code for the multiplayer Treasure Stack game, then guided the project through platform integration and certification on Xbox, Switch, and Steam.

  • Rapala Fishing: Pro Series

    We developed the water shaders, wake effects, and did general engineering work for Xbox One and PS4 versions.

Professional Fun

Game Development

We have decades of game development experience! We've worked on ports and integration to many major platforms including Switch, Playstation, Xbox, Steam, Nintendo 3DS, and more.

Our Unity3D work includes multiple Fortune 500 companies and has been experienced by millions of players.

Comfortable outside of traditional game engines, we've also written many custom rendering and audio engines from scratch.

Strictly Professional

Game Adjacent

Our unique skillset translates into game adjacent products too such as 3D visualization, simulation, and VR products.

Our previous non-game work includes autonomous drone mission planning, real-time drone tracking and mapping, topographical analysis, precision farming, medical applications, and 3D path planning for underground drilling machines.

News

Recent posts

Transportinators of Doooooom!

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We came across a youtube video of an old favorite Phineas and Ferb game!

Verdant Skies Summer Modding Update and Sale

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Verdant Skies version 1.4.0 includes new features for mod makers, reworked romance events, and many improvements!

Improved Lerp Smoothing.

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Repeated lerp operations are equivalent to evaluating an exponential curve. Learn how to rewrite them in a framerate-independent form using exp/log for precise control.