slembcke Chipmunk Physics
Chipmunk 5.0.0 Released!
Chipmunk 5.0.0 is finally ready for general consumption! Head on over to the Github Project to get the latest source.
New features in no particular order:
- New joints/constraints system. Much more flexible and programable than before. Joints have adjustable parameters now so you can use them like servos and the like.
- Raycasting. Actually just line segment queries, but should be about as useful and is implemented very efficiently.
- New collision callback API. You now can register callbacks for collision begin/separate events among other useful things.
- Sensor shapes. Collision shapes that call callbacks but don’t generate collisions, like sensors in Box2D or triggers in Unity.
- API for safely removing objects from the space from callbacks.