Our first update in years brings Steam Deck verification and full controller support!
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andykorth
2025 Update, with Steam Deck Support!

andykorth
Transportinators of Doooooom!

We came across a youtube video of an old favorite Phineas and Ferb game!
andykorth
Verdant Skies Summer Modding Update and Sale

Verdant Skies version 1.4.0 includes new features for mod makers, reworked romance events, and many improvements!
Scott Lembcke
Improved Lerp Smoothing.

Repeated lerp operations are equivalent to evaluating an exponential curve. Learn how to rewrite them in a framerate-independent form using exp/log for precise control.
Andy Korth
Announcing Verdant Skies

Andy Korth
Super Fast Soft Shadow system in progress for Unity

Andy Korth
Chipmunk 7 released- Pro tools open sourced
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Chipmunk2D for Platformers.
admin
Chipmunk2D selected as official engine of Cocos2D!
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Enhanced Collision Algorithms for Chipmunk 6.2
Andy Korth
Chipmunk2D for Unity is in progress
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Chipmunk Pro performance on the iPhone 5
Andy Korth
Fifth Annual New Year App Blowout
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Chipmunk 6.1 preview.
Andy Korth
Community News Roundup.. with videos!
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Useful Math Snippets
Andy Korth
Collision Detection and Spatial Indexes
Andy Korth
GDC 2012
Andy Korth
Meet Yggy, our global game jam game!
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Chipmunk Pro goes NEON, up to 40% faster!
Andy Korth
Chipmunk 6.0
Andy Korth
Your Story Postmortem, uDevGames 3rd place winner!
Andy Korth
Leader of Mans Postmortem- 2nd place winner!
Andy Korth
Andy’s Contest Game: Leader of Mans
Andy Korth
Automatic geometry generation!
Andy Korth
Scott presents Chipmunk at the Twin Cities iOS Dev meeting
Andy Korth
New Chipmunk Web Page!
Andy Korth
Our contract is done!
Andy Korth
Crayon Ball on the Mac App Store
Andy Korth
Atomic Antelope’s Alice In New York!
Andy Korth
GDC
Andy Korth
Getting Ready for GDC
Andy Korth
Third Annual New Year Blowout
Andy Korth
Arena Combat
Andy Korth
Shield Upgrades
Andy Korth
Quest Indicators
Andy Korth
iPhone Physics Engine: Chipmunk 5.3.3 is out!
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More Marching Squares
Andy Korth
Buggy shader… or cloaking field!
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Bounding Box Trees for Chipmunk
Andy Korth
Buttons, Buttons Everywhere
Andy Korth
New Space Buildings!
Andy Korth
Chipmunk Physics on Oprah!
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Leading a target.
Andy Korth
New Control System
Andy Korth
Additional challenges in the component based model
Andy Korth
Component Model Race Condition Solutions
Andy Korth
Solaro Tutorial
Andy Korth
Unity’s Component Model for Game Development
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Polite Programming
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Bounding Box Trees
Andy Korth
Chipmunk 5.3.0 and new video
Andy Korth
Ship Collisions
Andy Korth
Text and Story in Solaro
Andy Korth
Factions
Andy Korth
A few important features
Andy Korth
Upshot on MacUpdate for $7.99- 47% off!
Andy Korth
Fleets
Andy Korth
New Missions and Content
Andy Korth
Upshot 1.3.0 Released!
Andy Korth
We’re doing contracts!
Andy Korth
State-based Spaceship AI
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Solaro AI Asteroid Avoidance.
Andy Korth
Inventory, Balance, and Bug Fixes
Andy Korth
New Art in the Ship Builder
Andy Korth
GDC 2010 coming up!
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Marching Squares for Objective Chipmunk
Andy Korth
Sneak Peek of Quests and Targeting
Andy Korth
We got a lot done!
Andy Korth
Playable with AI controlled ships
Andy Korth
A peek into our tracker
Andy Korth
Polishing away
Andy Korth
Ship damage and new engine animations
Andy Korth
Solaro Shaders, Part 2
Andy Korth
Shaders of Solaro
Andy Korth
The making of a planet
Andy Korth
Escorts, Flight Controls, and Planetoids
Andy Korth
Solaro: Skirmishes Playable!
Andy Korth
Ship Builder Collisions
Andy Korth
Upgraded Flight Computer
Andy Korth
Ship Editor Improvements and Flight Controls
Andy Korth
New Playable, Building and Flying Ships
Andy Korth
A few rewrites
Andy Korth
Teaser Image
Andy Korth
Monodevelop and Unity3D
Andy Korth
Mouse Targeting, HUD, and more JSON
Andy Korth
JSON for saving ships
Andy Korth
Radar and HUD work
Andy Korth
Rough Ship Builder
Andy Korth
First Playable of Solaro!
Andy Korth
GDC 2010
Andy Korth
Dogfighting, distances, and zooming
Andy Korth
The Integral Features of Solaro
Andy Korth
Introducing Chipmunk 5.2.0 and Objective-Chipmunk
Andy Korth
Upshot, our new Mac screenshot utility is out!
Andy Korth
Upgradable Ship Components
Andy Korth
A lovely backdrop
Andy Korth
Chipmunk 5.1
Andy Korth
Planning Quests and Trading
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Simple Swept Collisions
Andy Korth
New Turrets and Weapons!
Andy Korth
Announcing ScribBall 2: Redrawn
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Chipmunk 5.0.0 Released!
Andy Korth
Twilight Golf Release Date Bungle
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Twilight Golf Going Beta!
Andy Korth
The Evolution and Gameplay of Twilight Golf
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Twilight Golf Sound Engine
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Twilight Golf Level Creation
Andy Korth
Announcing Twilight Golf!
Andy Korth
A box o’ fun from our friends
Andy Korth
Howling Moon Software releases Crayon Ball for Windows!
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Now taking donations for Chipmunk Physics.
Andy Korth
How to Start Making Games
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ScribBall for Windows
Andy Korth
Hear me on iGameRadio!
Andy Korth
Crayon Ball and ScribBall
Andy Korth
Reclaimed, a uDG 2008 contest entry
Andy Korth
ScribBall 2 Officially Released
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ScribBall 2 nearly complete!
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ScribBall 2, lookin’ fine in fullscreen.
Andy Korth
ScribBall 2, First Look Screenshots
Andy Korth
Twilight Golf Prerelease Giveaway
Andy Korth
Behold! ScribBall the Cake!
Andy Korth
New Year’s App Blowout!
Andy Korth
Howling Moon Software Featured in Local Newspaper
Andy Korth
Make an Mac OSX App Bundle for your Java Application
Andy Korth
More sales information shared
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Marching Squares?
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Chipmunk Physics
Andy Korth
ScribBall Sales Stats
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iPhone ScribBall Update
Andy Korth