Explore the depths as you drill, craft, and fight to escape from a mysterious asteroid deep in our in-development game, Veridian Expanse!
Our Client Work
This is a selection of recent client projects. Some of our work can’t be shared publically, but this selection of projects highlight our wide reaching expertise.
Veridian Expanse
Firefly Immersive
At Firefly Immersive, we developed a flexible and modular VR-based platform to address a variety of mental health concerns.
NES Games and Limited Game Hardware
We've written half a dozen games for the original Nintendo Entertainment System. These are mostly written in C (using cc65), plus a bit of assembly. We always try our games on real NES hardware!
United Health Biofeedback Project
For United Health Group's research division, we developed a suite of biofeedback-based VR games to teach stress resilience. We measured player game performance alongside numerous biometric signals for their clinical trials.
Hyperdot
Our expertise with console porting brought Hyperdot across the finish line, as we ported the game to Xbox.
Treasure Stack
We implemented network crossplatform multiplayer in Treasure Stack, and brought the game to Xbox and Switch.
Verdant Skies
Verdant Skies is our self-published life simulation game, available on Steam. It launched to critical acclaim and touched the hearts of many players. (links to the game page)
Rapala Fishing: Pro Series
For Concrete Software's Rapala Fishing- Pro Series, we developed custom water shaders, boat wake effects, and other effects for the PS4 and Xbox One versions of the game.
Botlink
At Botlink, a Fargo ND startup, we used our realtime graphics expertise to develop 3D mapping software for drone flight planning.
Cocos2D and Spritebuilder
We were paid open-source developers on the Objective-C Cocos2D game engine, supported by Apportable and the Spritebuilder project.
AtPlay Music
We were the sole developers for the AtPlayMusic suite of apps. These iOS apps listen to you play your instrument and evaluate your performance in real time.