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October 14th, 2013
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Good news everyone! Chipmunk2D is the official, fully integrated, engine of Cocos2D, version 3. One of the big features that Lars wanted to implement for Cocos2Dv3 was an easy to use, integrated physics engine. Cocos2D has supported external physics engines and even provided some utility classes to work with them, but what if the physics […]


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