Chipmunk2D Physics

Chipmunk2D Physics is our high performance, cross-platform, 2D rigid body physics library. Chipmunk is used in countless games and libraries across dozens of platforms.


We maintained the cross-platform, open-source 2D game engine, Cocos2D. Our expertise brought high performance physics to the engine and a new renderer that featured multi-threading, fast culling, streaming vertex buffers, and Metal support.


Our Unity3D clients have ranged from two major Fortune 500 companies to local tech startups. We've done everything from 3D platformers to music education software with plugins for chord recognition.

Galactic Guardians, a Cocos2D rendering tech demo, features screen space distortion, burning debris shaders, single-pass parallax backgrounds, and more. (Youtube, source, iTunes)

Super Fast Soft Shadows brings our great shadow rendering technology to Unity3D. Available on the asset store!

AtPlayMusic iOS apps do audio recognition to evaluate students as they play on flutes, trumpets, and more. We even created guitar chord detection algorithms!

Our latest news:

February 11th, 2016
Comments Off on Announcing Verdant Skies

We’ve been busy on a lot of projects lately, including updates to our Super Fast Soft Shadows system, but today I’d like to announce our newest game: Verdant Skies! Check out our teaser trailer on the Verdant Skies Blog. And follow us on Twitter or Facebook for regular updates.


See more from our blog!