About Howling Moon

Howling Moon Software was founded in 2007 by two Minnesotan developers. We strive to release fun and polished games for a variety of audiences. Much of our own work is highlighted on this webpage, but we've also done a lot of contract development. Scott Lembcke developed the Chipmunk Physics engine, which is one of the flagship products of Howling Moon Software.

We can be reached at:
admin@howlingmoonsoftware.com

Web page design by Matt Haugen.

Privacy Policy and Disclaimer

We respect your privacy and will never give or sell your personal information to anyone. Our payment processing is currently handled through eSellerate, and all personal information is securely stored on their servers. Your payment information is never exposed to Howling Moon Software. eSellerate's privacy policy is available in detail.

There are no warranties and no liability assumed for any of our software. That being said, we work hard to produce quality software and appreciate bug reports sent to our support email. See our detailed liability disclaimer.

Andy

Andy Andy has been programming for the Mac since he was in grade school, and for Howling Moon Software since 2007. Together with Scott Lembcke, they have released many games for Mac, PC, iPhone, and for the web. He's a recovered World of Warcraft player who now makes games instead. He's pretty active on the iDevGames Forums. Andy's personal webpage is at http://kortham.net/.

andy (at) howlingmoonsoftware.com


Scott

Scott

Scott is well known for the Chipmunk Physics Engine, a fast 2D physics engine. In recent years, Chipmunk has become a big part of Howling Moon Software's business and expertise. Scott is a big fan of chiptune music. His personal webpage is at http://slembcke.net/.

scott (at) howlingmoonsoftware.com