Andy Korth
New Chipmunk Web Page!
The Chipmunk Physics engine now finally has it’s own web page!

It’s been a long time coming, but now all chipmunk-related information is on the same web page. Previously we had documentation, downloads, and the forums scattered across different pages. But Chipmunk has been steadily growing, and the time came for it to have a proper page.
We’ve had a lot of high profile games use Chipmunk recently, including the last few #1 iOS games:
Feed Me Oil uses Chipmunk for the non-fluid physics simulation bits. It was the number one game just a week or so ago. Now Cars 2 has hit number one on the store– it also uses chipmunk for it’s side scroller racing action.
Times are good for developers using Chipmunk!