So this last weekend I was bored. I could have played any number of video games (including my recently acquired copy of Wario Land 2 😀 ), but instead found myself reading instruction manuals for instructions (CPU instructions that is).
Howling Moon Software
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So this last weekend I was bored. I could have played any number of video games (including my recently acquired copy of Wario Land 2 😀 ), but instead found myself reading instruction manuals for instructions (CPU instructions that is).
Andy Korth
On the heels of our new web page, we’ve released Chipmunk 6.0! Our press release follows:
Howling Moon Software is excited to share Chipmunk 6.0, the latest major version release of their popular physics engine. Chipmunk is a high performance, MIT licensed 2D physics library with all the …
Andy Korth
While Andy was working on Leader of Mans, Scott joined forces with Max Williams to create Your Story.
Just another day at the office? Not so! Your career takes a sudden plummet as you get promoted to a position deep underground.
Andy Korth
A big thanks to everyone who voted for Leader of Mans in uDevGames. I was awarded 2nd place in the ‘overall’ category!
Andy Korth
“All of creation is at your fingertips. Your mans look to you for guidance. Lead them to greatness.”
Leader of Mans was my entry for the uDevGames contest. uDevGames is the big Mac game development contest. It’s a multi-month contest with very few restrictions, just make a game and share …
Andy Korth
Scott has posted a new screencast of the latest automatic geometry generation. Here we demonstrate how creating a level in your game can be as simple as painting the mask in Photoshop. This new automatic geometry generation code is included in Chipmunk Pro.
Andy Korth
On Tuesday Scott gave a talk to the Twin Cities iPhone Development group about Chipmunk.
The talk went great, although the projector wasn’t very clear. If you were at the talk and wanted to see the video, check it out on youtube:
Andy Korth
The Chipmunk Physics engine now finally has it’s own web page!
It’s been a long time coming, but now all chipmunk-related information is on the same web page. Previously we had documentation, downloads, and the forums scattered across different pages. But …
Andy Korth

If you’ve been wondering where we’ve been for the last few months, we were working on a big Unity contract. Now we are moving on to our big backlog of new projects that we’ve had waiting for …
Andy Korth
As you’ve probably heard, today is the release date for the Mac App Store. We’ve got Crayon Ball on there, and it’s a discounted price!
Andy Korth
Our friends over at Atomic Antelope recently released Alice In New York! It’s a fantastic interactive book that retells the story of Lewis Carroll’s Through The Looking Glass on the iPad. It’s the second interactive book by Atomic Antelope that uses our own Chipmunk Physics- but …
Andy Korth
The annual Game Developers Conference is a great experience for every sort of game developer, from AAA developers to indie desktop or iOS developers. With tens of thousands of attendees, GDC features lectures, tutorials, and roundtable talks by industry leaders. Every topic from art design to …
Andy Korth
It’s been a while since our last Solaro post. We’ve done a few small things with the game lately, but mostly our time has been focused on a large contract we started last month. It’s going great, and we’re hoping to have it completed ahead of time!
Andy Korth
The New Year App Blowout is now underway!
This year we have 25 apps in the sale, 7 of them are free. It’s a great sale for small-time indie devs to get the word out about their quality games. Without further ado, the site is here:
Andy Korth
We only touched on the arenas briefly in previous posts. An arena system allows the player to get right into the game, and it enables an effective risk-reward cycle.
Andy Korth
Sometimes, a good set of shields is the only thing between your face and the cold vacuum of space.
Andy Korth
We fixed some bugs with the ship damage stuff- it had to do with how values were recalculated when components were lost. We created a medium blaster, as I’ve been learning how to model a little bit. It’s a slower, but more powerful weapon with a larger energy draw.
Andy Korth
Chipmunk is a high performance, MIT licensed 2D physics library with all the fixings. Written in C99, bindings and ports exist to over a dozen languages. Including an official binding to Objective-C that makes it fit right in on the iPhone. Chipmunk has been used on many platforms including the PC …
slembcke
After a little more filtering of the data, I've been able to get nearly perfect detection of sharp polygonal edges in an image! The following image has 28 regular nonagons in it and the output is exactly 28 loops of 9 vertexes each (the green outlines) that are nearly perfect nonagons. The …
Andy Korth
Actually, I’m surprised this looks as good as it does. It’s going to be a rimlight shader, but I somehow broke it… Unity got confused and decided to use it with wacky textures. It’s actually partially transparent here, but some draw order issues make it seem reflective.