Posts

Simple Swept Collisions

With the large and dynamic scale that we have planned for Solaro, the game is going to need to work with relatively high velocities. We’ll want to allow ships to travel fairly fast so that they can get around the world, and bullets will have to travel even faster so that you can hit things. …

New Turrets and Weapons!

A while ago we purchased a really nice set of turrets, and we’ve got them in game now as our weapons! They’ve all been fitted to work on our rotating turrets and fit nicely on our ships!

Announcing ScribBall 2: Redrawn

Announcing the sequel to the critically acclaimed game ScribBall:



ScribBall 2: Redrawn will feature the same addictive game play from ScribBall and much more. It has been completely rewritten and now includes:

Chipmunk 5.0.0 Released!

Chipmunk 5.0.0 is finally ready for general consumption! Head on over to the Github Project to get the latest source.

New features in no particular order:

Twilight Golf Release Date Bungle

Twilight Golf was released overnight, and we searched through the new releases lists on the App Store for our game. Alas, we’re on page 7 due to a reported release date of October 7th, two weeks in the past.

Twilight Golf Going Beta!

Sorry for those who did not make it in the beta, but we have more than enough testers at this point. Thanks for your interest!

Twilight golf is feature complete and is ready for some public beta testing! Please contact us at admin at howlingmoonsoftware.com for more information. Spots in our beta …

The Evolution and Gameplay of Twilight Golf

Twilight Golf has evolved quite a bit since it was originally envisioned back in January of 2007. (Yes, it really has been that long!). At the infancy of Howling Moon Software, we created several small gameplay demos, and one of them was a game called Gulf.

Twilight Golf Sound Engine

As a designer of a video game physics library, I’m always thinking about ways to let the physics interact with other parts of a game and possibly even drive them. Lately I’ve been thinking about what kind of sounds we can put in Twilight Golf and how to drive the sound based on the …

Twilight Golf Level Creation

As we are just a small two man operation, we are trying to do things as simply as possible. We don’t have a level editor so much as we have Photoshop, a text editor, and a little bit of helper code.

Announcing Twilight Golf!

Our latest iPhone game is well underway! Twilight Golf  is the first iPhone game to feature realtime dynamic shadows; combine that with great physics-based puzzle gameplay and you have a definite hit!

This is just the first teaser shot in our series about  Twilight Golf- we’ll be posting …

A box o’ fun from our friends

We stay in touch with a lot of different developers both around Minnesota and the world, and one of our buddies is BravoBug Software. BravoBug specializes in Mac software, especially handy little utilities. They have a lot of great freeware apps that are worth checking out.

Howling Moon Software releases Crayon Ball for Windows!

June 9th, 2009 (Shoreview, MN): Howling Moon Software releases Crayon Ball for Windows!

Crayon Ball, the critically acclaimed Mac puzzle-physics game, and iPhone Apple Staff Pick on the App Store, is now available for Windows! A 30 minute trial is available for free download: …

Now taking donations for Chipmunk Physics.

Chipmunk Logo

We’ve spent well over a thousand hours over the last few years developing our open source Chipmunk Physics library into what it is today. We are now taking donations to help support further development. If Chipmunk has worked well for you and made your life easier, please consider donating. …

How to Start Making Games

It’s been a while since our last blog post. Lately we’ve been doing some contract work to pay the bills. We haven’t forgotten about our other plans, and our windows port is still a work in progress. 

ScribBall for Windows

Development on ScribBall 2 for Windows is coming along very nicely. There are still a few items left on the checklist: a couple of small bugs, implement a registration dialog, and an installer. Other than that, the game seems to be running just fine.

Hear me on iGameRadio!

I recently had a interview with Omaha from iGameRadio. We chatted about Howling Moon Software, ScribBall, and my uDevGames contest entry, Reclaimed. She asked a lot of great questions and we even chatted about some of my research papers! She also interviewed Stephen Johnson, a friend who made the …

Crayon Ball and ScribBall

First of all, I’ve got great news! Our iPhone application, Crayon Ball was just featured as a Staff Pick on the App Store!

Reclaimed, a uDG 2008 contest entry

Hello all, it’s been a while since our last blog post; I’ve been working on a contest entry called Reclaimed, and finally finished it!

ScribBall 2 Officially Released

We've officially released ScribBall 2: Redrawn, for Mac. Other operating systems are a work in progress. Check out our gameplay trailer as well:

ScribBall 2 nearly complete!

Our semi-private beta has gone well and we’ve gotten a lot of positive feedback. People really seem to like the new themes. So far we have 8, but we also hope to grow that number and make it easy to have user created themes as some have expressed an interest in making their own.