The new themes for ScribBall are being created with pretty high screen resolutions in mind, and should look fantastic when played in fullscreen as a result. Check out the detail in the prototype Van Gogh theme.
Howling Moon Software
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The new themes for ScribBall are being created with pretty high screen resolutions in mind, and should look fantastic when played in fullscreen as a result. Check out the detail in the prototype Van Gogh theme.
Andy Korth
ScribBall 2, Redrawn is already well under development, and here’s a screenshot to whet your appetite.

Andy Korth
Get a free pre-release copy of Twilight Golf; we’re giving out promo codes for Twilight Golf- one day before the big release on October 21st!
Andy Korth
At Howling Moon Software, we’re all about participating in the indie video game scene. Plus, we love cake. Naturally, this means we would participate in the Great Indie Bake Off of 2008!
Andy Korth
Over the last week or so, I’ve been organizing a big iPhone App sale. Well, it kind of took off, and now we’re featuring 30 apps! These developers have all slashed their prices in celebration of the New Year.
Andy Korth
Last week we had the opportunity to speak with Nicholas Backus from the Shoreview Press, the local newspaper where we are based. He wrote up a very nice article about us and our plans. Take a look.
Andy Korth
Java programs are often distributed as runnable jar files. The idea is that the same jar can be run on any platform. Of course, the core tenet behind ‘write-once-run-everywhere’ is giving users of each platform a slightly different, yet mediocre user experience. I’ll address how to …
Andy Korth
I came across a blog post today sharing more iPhone sales data and talking about what we’ve referred to as “the race to the bottom” price war on the App Store. Andy Finnell looks at some of the numbers and the viability of making a living off iPhone applications.
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One issue we have been running into as part time developers is that we don’t always have the time to build the tools that we’d like in order to build our games. Level editors in particular can be tricky if your game needs a non-trivial one where you can’t just define levels in …
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I’ve been working on my Chipmunk Physics library a lot lately. While ScribBall used this library to power it’s physics, it tapped into only a fraction of it’s power. A dozen or so other games (that I know of at least) use Chipmunk to power their gameplay as well.
Andy Korth
A lot of developers have been publishing their sales information, and we’ve found it very helpful to get that information. We’re showing both the desktop version of ScribBall and the iPhone version. In blue, we’ve plotted the number of website hits as well, just for fun. …
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I know many have been waiting for this for a long time! As a developer with a full time day job, it can be hard to keep on top of many projects in your spare time. Fans of the game should be happy to hear that I’ve been working on an update for the past week or so.
Andy Korth
Howling Moon Software has released ScribBall 1.1, an update to their arcade game for iPhone and iPod Touch. Utilizing simple touch controls with realistic physics, ScribBall is an addictive, yet easy-to-learn tumbling ball arcade/puzzle game. By leveraging the iPhone’s unique abilities and …