Hyperdot

Hyperdot is developed by a long-time friend Charles McGregor, and I was brought in to help out with the Xbox port of the game.

HyperDot is a minimalist action arcade game with one rule: dodge everything.
My role on Hyperdot included Xbox user management, (profile selection, gamertag display, managing user logout, etc), saves and local storage, achievements, controller management in a local multiplayer game, performance, and other Xbox certification tasks.

Charles McGregor is amazing and a pillar of the MN game dev community. I’ve had the opportunity to work with him on subsequent projects as well!