Quest Indicators

We fixed some bugs with the ship damage stuff- it had to do with how values were recalculated when components were lost. We created a medium blaster, as I’ve been learning how to model a little bit. It’s a slower, but more powerful weapon with a larger energy draw.

I’ve done some visual upgrades to the ship editor, and Scott did some work on turrets that auto-track. We also made quest indicators that show up on your map for active quests.