Twilight Golf was released overnight, and we searched through the new releases lists on the App Store for our game. Alas, we’re on page 7 due to a reported release date of October 7th, two weeks in the past.
Howling Moon Software
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Andy Korth
Twilight Golf was released overnight, and we searched through the new releases lists on the App Store for our game. Alas, we’re on page 7 due to a reported release date of October 7th, two weeks in the past.
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Sorry for those who did not make it in the beta, but we have more than enough testers at this point. Thanks for your interest!
Twilight golf is feature complete and is ready for some public beta testing! Please contact us at admin at howlingmoonsoftware.com for more information. Spots in our beta …
Andy Korth
Twilight Golf has evolved quite a bit since it was originally envisioned back in January of 2007. (Yes, it really has been that long!). At the infancy of Howling Moon Software, we created several small gameplay demos, and one of them was a game called Gulf.
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As a designer of a video game physics library, I’m always thinking about ways to let the physics interact with other parts of a game and possibly even drive them. Lately I’ve been thinking about what kind of sounds we can put in Twilight Golf and how to drive the sound based on the …
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As we are just a small two man operation, we are trying to do things as simply as possible. We don’t have a level editor so much as we have Photoshop, a text editor, and a little bit of helper code.
Andy Korth
Our latest iPhone game is well underway! Twilight Golf is the first iPhone game to feature realtime dynamic shadows; combine that with great physics-based puzzle gameplay and you have a definite hit!
This is just the first teaser shot in our series about Twilight Golf- we’ll be posting …