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Unity

Super Fast Soft Shadow system in progress for Unity

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Hi everyone- We’ve started a 2D soft shadow system and we wanted to share some screenshots and in-progress videos of how it’s going. The goals are:

Unity’s Component Model for Game Development

This blog post stems from a discussion with Alex about his blog post about adopting a component model for his games. We discussed some of the weaknesses and challenges of a component system like the one Unity provides.

Alex nicely summarizes the pattern:
Instead of using inheritance to add new types …