Hi everyone- We’ve started a 2D soft shadow system and we wanted to share some screenshots and in-progress videos of how it’s going. The goals are:
Howling Moon Software
Menu
Andy Korth
Hi everyone- We’ve started a 2D soft shadow system and we wanted to share some screenshots and in-progress videos of how it’s going. The goals are:
Andy Korth
This blog post stems from a discussion with Alex about his blog post about adopting a component model for his games. We discussed some of the weaknesses and challenges of a component system like the one Unity provides.
Alex nicely summarizes the pattern:
Instead of using inheritance to add new types …