TERM

Chipmunk Physics

Chipmunk Pro performance on the iPhone 5

I finally joined the 21st century after buying a smartphone, an iPhone 5. (Woo I guess?) Anyway. One of the only interesting things that changed with the iPhone 5 was the CPU. It’s supposed to be much faster and uses an new instruction set with extra registers for the NEON vector unit. I was …

Chipmunk 6.1 preview.

Chipmunk Logo

It has been a few months since Chipmunk 6.0.3 was released! We’ve had a lot of contracting work to distract us from core Chipmunk development lately. Even so, we’ve been cooking up some new features and now I’m currently working full time putting the final touches on 6.1. So …

Marching Squares for Objective Chipmunk

So part of the plan for Objective-Chipmunk is to add useful utility features that don’t make sense to add at the level of Chipmunk’s C API. To that end, I’ve been cleaning up my old marching squares code so that it can be used with Objective-Chipmunk. Basically marching squares is …

Chipmunk 5.0.0 Released!

Chipmunk 5.0.0 is finally ready for general consumption! Head on over to the Github Project to get the latest source.

New features in no particular order:

The Evolution and Gameplay of Twilight Golf

Twilight Golf has evolved quite a bit since it was originally envisioned back in January of 2007. (Yes, it really has been that long!). At the infancy of Howling Moon Software, we created several small gameplay demos, and one of them was a game called Gulf.

Twilight Golf Sound Engine

As a designer of a video game physics library, I’m always thinking about ways to let the physics interact with other parts of a game and possibly even drive them. Lately I’ve been thinking about what kind of sounds we can put in Twilight Golf and how to drive the sound based on the …

Twilight Golf Level Creation

As we are just a small two man operation, we are trying to do things as simply as possible. We don’t have a level editor so much as we have Photoshop, a text editor, and a little bit of helper code.

Announcing Twilight Golf!

Our latest iPhone game is well underway! Twilight Golf  is the first iPhone game to feature realtime dynamic shadows; combine that with great physics-based puzzle gameplay and you have a definite hit!

This is just the first teaser shot in our series about  Twilight Golf- we’ll be posting …

Chipmunk Physics

I’ve been working on my Chipmunk Physics library a lot lately. While ScribBall used this library to power it’s physics, it tapped into only a fraction of it’s power. A dozen or so other games (that I know of at least) use Chipmunk to power their gameplay as well.