Objective-C binding and iPhone features

About:

We have developed an Objective-C binding for chipmunk that eases the development of physics based software, especially for the iPhone. The Chipmunk API has been rewritten to take advantage of Objective-C language features; for example, memory management is greatly simplified by reference counting within Objective-Chipmunk. Objective-Chipmunk features a new API and helper functions that will save hours of work, particularly on iPhone games.

Features:

Chipmunk Objective-Chipmunk
Works on the iPhone and iPad
Loads of example code
Free To Try
Compliant with Section 3.1.1 of Apple's TOS
Native Objective-C Memory Management
iPhone specific example code
Published Example iPhone game
Chipmunk Object Protocol (?)
The Chipmunk Object Protocol facilitates the easy addition of Chipmunk bodies and joints to the space. It also lets you easily create compound objects and keep your physics code organized.
Cocoa Touch API Helpers
Precompiled and Optimized

Links:

When do I need to buy Objective-Chipmunk?

You need to purchase the Objective Chipmunk library to use it on the actual device. The provided library only works in the simulator. When your pay for Objective Chipmunk, we will send you a library built for the device.

Buy Objective-Chipmunk:

The Objective-Chipmunk wrapper is free to use on Mac OS X as well as the iPhone simulator. Access to the iPhone optimized build of the library costs $200 per title to license. Purchase Objective-Chipmunk via paypal or contact us at admin (at) howlingmoonsoftware.com for more information or other purchasing options.

If you've already donated to Chipmunk, your donation counts towards the purchase of Objective-Chipmunk! Just give us an email.