
Objective-C binding and iPhone features
About:
We have developed an Objective-C binding for chipmunk that eases the development of physics based software, especially for the iPhone. The Chipmunk API has been rewritten to take advantage of Objective-C language features; for example, memory management is greatly simplified by reference counting within Objective-Chipmunk. Objective-Chipmunk features a new API and helper functions that will save hours of work, particularly on iPhone games.
Features:
| Chipmunk | Objective-Chipmunk | |
| Works on the iPhone and iPad | • | • |
| Loads of example code | • | • |
| Free To Try | • | • |
| Compliant with Section 3.1.1 of Apple's TOS | • | • |
| Native Objective-C Memory Management | • | |
| iPhone specific example code | • | |
| Published Example iPhone game | • | |
| Chipmunk Object Protocol (?)
The Chipmunk Object Protocol facilitates the easy addition of Chipmunk bodies and
joints to the space. It also lets you easily create compound objects and keep your physics code organized.
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• | |
| Cocoa Touch API Helpers | • | |
| Precompiled and Optimized | • |
Links:
- Objective-Chipmunk for the simulator (Included in the Chipmunk Download)
- For documentation see the Chipmunk Docs
When do I need to buy Objective-Chipmunk?
You need to purchase the Objective Chipmunk library to use it on the actual device. The provided library only works in the simulator. When your pay for Objective Chipmunk, we will send you a library built for the device.
Buy Objective-Chipmunk:
The Objective-Chipmunk wrapper is free to use on Mac OS X as well as the iPhone simulator. Access to the iPhone optimized build of the library costs $200 per title to license. Purchase Objective-Chipmunk via paypal or contact us at admin (at) howlingmoonsoftware.com for more information or other purchasing options.
If you've already donated to Chipmunk, your donation counts towards the purchase of Objective-Chipmunk! Just give us an email.