TERM

Ios

Chipmunk Pro performance on the iPhone 5

I finally joined the 21st century after buying a smartphone, an iPhone 5. (Woo I guess?) Anyway. One of the only interesting things that changed with the iPhone 5 was the CPU. It’s supposed to be much faster and uses an new instruction set with extra registers for the NEON vector unit. I was …

Chipmunk 6.1 preview.

Chipmunk Logo

It has been a few months since Chipmunk 6.0.3 was released! We’ve had a lot of contracting work to distract us from core Chipmunk development lately. Even so, we’ve been cooking up some new features and now I’m currently working full time putting the final touches on 6.1. So …

Marching Squares for Objective Chipmunk

So part of the plan for Objective-Chipmunk is to add useful utility features that don’t make sense to add at the level of Chipmunk’s C API. To that end, I’ve been cleaning up my old marching squares code so that it can be used with Objective-Chipmunk. Basically marching squares is …

Twilight Golf Release Date Bungle

Twilight Golf was released overnight, and we searched through the new releases lists on the App Store for our game. Alas, we’re on page 7 due to a reported release date of October 7th, two weeks in the past.

Twilight Golf Going Beta!

Sorry for those who did not make it in the beta, but we have more than enough testers at this point. Thanks for your interest!

Twilight golf is feature complete and is ready for some public beta testing! Please contact us at admin at howlingmoonsoftware.com for more information. Spots in our beta …

The Evolution and Gameplay of Twilight Golf

Twilight Golf has evolved quite a bit since it was originally envisioned back in January of 2007. (Yes, it really has been that long!). At the infancy of Howling Moon Software, we created several small gameplay demos, and one of them was a game called Gulf.

Twilight Golf Sound Engine

As a designer of a video game physics library, I’m always thinking about ways to let the physics interact with other parts of a game and possibly even drive them. Lately I’ve been thinking about what kind of sounds we can put in Twilight Golf and how to drive the sound based on the …

Twilight Golf Level Creation

As we are just a small two man operation, we are trying to do things as simply as possible. We don’t have a level editor so much as we have Photoshop, a text editor, and a little bit of helper code.

Announcing Twilight Golf!

Our latest iPhone game is well underway! Twilight Golf  is the first iPhone game to feature realtime dynamic shadows; combine that with great physics-based puzzle gameplay and you have a definite hit!

This is just the first teaser shot in our series about  Twilight Golf- we’ll be posting …

Crayon Ball and ScribBall

First of all, I’ve got great news! Our iPhone application, Crayon Ball was just featured as a Staff Pick on the App Store!